A little bit about me... |
I am a mostly self-taught worldbuilder, level designer, game designer, graphic designer, and writer.
I have been designing worlds and creating stories from as far back as I can remember. I have a long standing passion for creating game worlds that make players feel as though they were stepping into Romantic Era paintings. My goals as an artist and designer are to create rich sumptuous environments with compelling and evocative worldbuilding, narrative, and art direction.
My primary tools are Photoshop, Illustrator, In-Design, Unreal Engine, 3ds Max, and Premiere.
I also lead several fan projects and am experienced in creative direction, team management and building, art direction, and story.
My current projects are:
I have been designing worlds and creating stories from as far back as I can remember. I have a long standing passion for creating game worlds that make players feel as though they were stepping into Romantic Era paintings. My goals as an artist and designer are to create rich sumptuous environments with compelling and evocative worldbuilding, narrative, and art direction.
My primary tools are Photoshop, Illustrator, In-Design, Unreal Engine, 3ds Max, and Premiere.
I also lead several fan projects and am experienced in creative direction, team management and building, art direction, and story.
My current projects are: